WORLD CREATION and ENVIRONMENT ARTIST
Intuitive, sensitive artist with over 14 years of professional experience designing and creating landscapes, artwork, and atmosphere for richly elaborate, sensorial worlds and interactive 3D environments. Experienced in micro and macro world design, construction, and leadership for critically acclaimed, renowned software releases.
- Exceptional eye for color and lighting, with strong intuition for mood, feel, and tone.
- Meticulous, quality focused, thorough with planning, execution, and follow through.
- Awareness of and appreciation for overarching project goals, needs, and reception.
EXPERIENCE
2009 - 2011: Lead Environment Artist for Bethesda Game Studios
2000 - 2015: Senior Artist for Bethesda Game Studios
2015: 80 level graciously hosted a 3 part interview, covering several areas of my career as an environment artist.
2019: Polygon kindly included me in a lavish retrospective of the development of TES III: Morrowind.
2020: Outside/In generously gifted me with the opportunity to speak about life before and after TES V: Skyrim.
2015: 80 level graciously hosted a 3 part interview, covering several areas of my career as an environment artist.
- Part 1: The Guide To Open World Environment Design
- Part 2: Finding The Look Of Open World Game Environments
- Part 3: Creating Macro Environments In Open World Games
- The full interview text can be found here locally as well.
2019: Polygon kindly included me in a lavish retrospective of the development of TES III: Morrowind.
2020: Outside/In generously gifted me with the opportunity to speak about life before and after TES V: Skyrim.
2000 - 2003: The Elder Scrolls III: Morrowind
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2003 - 2006: The Elder Scrolls IV: Oblivion
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2006 - 2008: Fallout 3
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2008 - 2011: The Elder Scrolls V: Skyrim
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2011 - 2015: Fallout 4
PLEASE NOTE - With increased collaboration / sharing of internal assets, along with reduced time spent with the core development team, Art assets and scene elements I was a part of creating were likely revisited or updated by various artists and team members after my time with Fallout 4, prior to its release. With this in mind, along with legal considerations & NDAs for WIP material, I warmly surrender curating any specific artwork with this portfolio.
- Large scale environment / landscape visual design and layout, planning, and construction.
- Prototyping and construction of various key landscape asset types (trees & terrain/rocks) for the internal world / environment art team.
- Documentation and oversight for internal landscape art team workflow, with some outsourcing and production collaboration.
- Prototyping and refinement of internal terrain, world LOD, sky & atmosphere systems and visuals, with code / graphic programming collaboration.
Previous experience with Photoshop, 3DS Max, along with collaborative creation / design, and extensive use of proprietary world editing and construction software.
BACKGROUND
Hello there, my name is Noah Berry. From the tranquil shores of the York River in southern Virginia, I fell in love with nature, words, sight, and sound, while being enamored with the richness and beauty of our world, as well as the worlds we create for each other. After earning a BFA from James Madison University, I became immersed in bringing these kinds of worlds and creations that I have loved from my youth to life. I also enjoy thoughtful writing, walks in nature, music, and playing the guitar.
Having primarily worked visually with computers for many years, applying my artistic and systematic talents while developing and refining related skill sets, I am looking for a new opportunity to redirect my abilities, positively moving forward towards a more authentic purpose and fulfilling life. Should any of this spark your interest or fit in with your needs, please feel free to contact me. |